XCOM 2 — System Requirements, FPS Estimate & Refund Help
2016 · Strategy, RPG · Feral Interactive · ESRB Teen · Metacritic 88

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows® 7, 64-bit | OS: Windows® 7, 64-bit |
| Memory | Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz | Processor: 3GHz Quad Core |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better | Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better |
| DirectX | DirectX: Version 11 | Storage: 45 GB available space |
| Item 7 | Storage: 45 GB available space | Sound Card: DirectX compatible sound card |
| Item 8 | Sound Card: DirectX compatible sound card | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from XCOM 2's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 150 | 99 | 57 |
| RTX 4080 Super | 135 | 89 | 51 |
| RTX 4080 | 129 | 85 | 49 |
| RX 7900 XTX | 144 | 95 | 55 |
| RX 7900 XT | 135 | 89 | 51 |
| RTX 4070 Ti Super | 115 | 76 | 44 |
| RX 7800 XT | 115 | 76 | 44 |
| RTX 4070 Super | 108 | 71 | 41 |
| RTX 4070 | 101 | 67 | 39 |
| RX 7700 XT | 104 | 69 | 40 |
| RTX 3070 | 94 | 62 | 36 |
| RX 6800 XT | 114 | 75 | 43 |
| RTX 4060 Ti | 83 | 55 | 32 |
| RX 6700 XT | 101 | 67 | 39 |
| RTX 3060 | 76 | 50 | 29 |
| RX 6600 XT | 86 | 57 | 33 |
| RTX 2060 | 69 | 45 | 26 |
| GTX 1660 Super | 57 | 38 | 22 |
| RX 580 | 66 | 44 | 25 |
| GTX 1060 6GB | 54 | 36 | 20 |
| GTX 1650 | 43 | 28 | 16 |
| Intel Arc A770 | 88 | 58 | 33 |
| UHD 770 (integrated) | 18 | 12 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Fix & refund help →Optimize XCOM 2 & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get XCOM 2 running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — XCOM 2
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — XCOM 2 (Crashes / won’t start) Dear Steam Support, I am requesting a refund for XCOM 2, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: XCOM 2 - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2016-02-04. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About XCOM 2
The game continues the previous game line: XCOM Enemy Unknown. In XCOM 2 we see the Earth under the rule of aliens. The order established by them is based on total control but is proclaimed as the realm of prosperity and security. However, on the periphery of large cities, there are those who consider it a dictatorship and are struggling to restore independence to people. Thus the new XCOM, the organisation of freedom fighters, is reborn. The base for the organisation's soldiers is now the alien ship "The Avenger", converted to the needs of the defenders of the Earth. The player will have to travel around the global map, contact guerrillas in various places, look for resources and perform partisan attacks on the critical points of the enemies. The tactics of the organisation have changed - now they are in the minority. The factories for the production of weapons and other equipment were closed 20 years ago, so you have to collect any found equipment and resources. The game introduced many new enemies, but there are aliens from the previous game too. The hero of the game has a unique ability to be in contact with the psi-network uniting all the aliens. This ability makes him a turning point in which the enslavement of the Earth can be reversed.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the XCOM 2 FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.