Platform Refund-Policy Dataset (7 Game Stores)

A documented export of the refund-policy records GameFixPro maintains for seven major game platforms. This landing page describes the sample, fields, update date, method and limitations so the data can be reviewed and reused.

At a glance

  • Sample size: 7 platforms (Steam, PlayStation, Xbox, EA, Epic, Nintendo, Riot).
  • 14-day window: 7 of 7 platforms publish a 14-day refund window.
  • 2-hour playtime cap: 3 of 7 platforms apply a hard 2-hour playtime cap.
  • Non-refundable cases: 31 catalogued across all 7 platforms.
  • Update date: Policies verified 2026-08-16; dataset documentation last updated 2026-09-12.
  • License: CC BY 4.0 (attribution required, commercial use permitted).

Fields

FieldTypeDescription
slugstringURL-safe platform identifier.
name / shortNamestringFull and short platform names.
windowstringHuman-readable eligibility window as published.
windowDaysnumberNumeric refund-window length in days (14 for every platform in this sample).
playtimeRulestringPlain-language playtime condition for a refund.
playtimeCapHoursnumber | nullHard playtime cap in hours where a simple cap applies; null when the rule is case-by-case.
specialstring | nullFlag for platforms with region- or product-specific handling.
nonRefundablestring[]Cases that are not refundable under the policy.
stepsstring[]Steps to request a refund.
sourceLabel / sourceUrlstringOfficial policy source and link for verification.

Per-platform summary

PlatformWindow (days)Playtime capSpecial handlingNon-refundable cases
Steam142 hno5
PlayStation14case-by-caseyes4
Xbox142 hno4
EA14case-by-caseyes4
Epic142 hno4
Nintendo14case-by-caseyes4
Riot14case-by-caseyes6

Method

  1. Read each platform’s official refund policy page (linked per record).
  2. Summarize the eligibility window, playtime rule, non-refundable cases and steps.
  3. Record a numeric windowDays and a playtimeCapHours where the policy states a fixed value.
  4. Store the source label and URL with each record for verification.
  5. Publish the structured records; no success, approval or refusal rates are inferred.

Limitations

  • The sample covers seven major platforms, not every store or region.
  • Policies change frequently; the recorded values reflect the 2026-08-16 retrieval.
  • Statutory consumer rights (e.g., EU/UK withdrawal, Australia ACL) sit on top of these policies and are tracked separately.
  • The dataset records published policy text; it does not predict individual refund outcomes.

Download & cite

The structured records ship in the open dataset:

https://gamefixpro.com/data/refund-policies-2026.json

Copy a ready-made citation on the Cite This Dataset page, or read the refund-window comparison study built on this data.

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