Transistor — System Requirements, FPS Estimate & Refund Help
2014 · Indie, Action, RPG · Supergiant Games · ESRB Teen · Metacritic 83

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS: Windows 7 32-bit | — |
| Memory | Processor: Dual Core CPU - 2.6ghz | — |
| Graphics | Memory: 4 GB RAM | — |
| Storage | Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT | — |
| DirectX | Storage: 3 GB available space | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Transistor's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
Similar games you may tune next
Path of Exile
2013 · Indie, Massively Multiplayer
Fix & refund help →Hades
2020 · Indie, Adventure
Fix & refund help →ARK: Survival Of The Fittest
2016 · Action, RPG
Fix & refund help →Bastion
2011 · Indie, Adventure
Fix & refund help →ARK: Survival Evolved
2015 · Adventure, Action
Fix & refund help →No Man's Sky
2016 · Adventure, Action
Fix & refund help →Dead Cells
2018 · Platformer, Indie
Fix & refund help →The Binding of Isaac
2011 · Indie, Action
Fix & refund help →Optimize Transistor & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get Transistor running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — Transistor
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — Transistor (Crashes / won’t start) Dear Steam Support, I am requesting a refund for Transistor, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: Transistor - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2014-05-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About Transistor
Transistor is a cyberpunk game that uses isometric point-of-view as its primary mechanic. Following the story of Red, she discovers a body of an unknown man with a sword in his chest called Transistor. Sword has possessed the mind and voice of its previous owner and now able to speak with Red, navigating her in a city called Cloudbank, as the Process attacked the city and still searches for Red to kill her and return the sword back to them for unknown reasons.
Despite having real-time battles, Red can freeze the time with her ability called Turn that draws her action bar. Until it is fully restored, no abilities can be used if only you don't have the upgrades. As an addition, Red can retrieve Functions from her fallen enemies - new powers for her weapon with a passive, persistent effect or other. Beautiful design and interesting lore give this game a unique atmosphere being doubled by the soundtrack, done by Darren Korb.
**Key Features**: • An all-new world from the team that created Bastion • Configure the powerful Transistor with thousands of possible Function combinations • Action-packed real-time combat fused with a robust strategic planning mode • Vibrant hand-painted artwork in full 1080p resolution • Original soundtrack changes dynamically as the action unfolds • Hours of reactive voiceover create a deep and atmospheric story • 'Recursion' option introduces procedural battles after finishing the story • Fully customizable controls custom-tailored for PC
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the Transistor FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.