Rocket League — System Requirements, FPS Estimate & Refund Help
2015 · Racing, Indie, Sports · Psyonix · ESRB Everyone · Metacritic 86

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 or Newer | OS: Windows 7 or Newer |
| Memory | Processor: 2.4 GHz Dual core | Processor: 2.5+ GHz Quad core |
| Graphics | Memory: 2 GB RAM | Memory: 4 GB RAM |
| Storage | Graphics: NVIDIA GTX 260 or ATI 4850 | Graphics: NVIDIA GTX 660 or better, ATI 7950 or better |
| DirectX | DirectX: Version 9.0c | DirectX: Version 9.0c |
| Item 7 | Network: Broadband Internet connection | Network: Broadband Internet connection |
| Item 8 | Storage: 7 GB available space | Storage: 7 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Rocket League's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
Frequently asked questions
Common pre-launch questions about Rocket League, answered from official publisher and studio announcements (verified 2026-09-09). Configuration, fix and optimization guides are added after launch.
What are the system requirements for Rocket League?
Minimum: Dual-core / 2 GB RAM / GTX 760. Recommended (1080p/60, editorial estimate where official numbers are unpublished): Quad-core / 4 GB RAM / GTX 1060.
What is the best way to mod Rocket League?
Use BakkesMod (PC, single-player/local only); get mods from BakkesMod. Mods are single-player only — never in online modes.
How do I fix Rocket League crashing or not launching on PC?
Update GPU drivers, verify/repair game files, install community shader fixes where they exist, and disable overlays. See the Crash & Fix page.
How do I get better FPS in Rocket League?
Lower Shadows, Volumetrics and View Distance first; enable DLSS/FSR/XeSS; cap the framerate. See the Optimization page.
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Fix & refund help →Fixes & guides for Rocket League
Focused performance, crash-fix and refund references for this title — each opens a dedicated guide.
Rocket League
Open →Rocket League System Requirements
Open →Rocket League Mods & Customization
Open →Rocket League Crash Fixes
Open →Rocket League Optimization Guide
Open →Rocket League Ranks & Training
Open →Can My RTX 4090 Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4080 Super Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4070 Super Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4070 Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4060 Ti Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 3060 Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RTX 2060 Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Can My RX 7800 XT Run Rocket League? FPS Estimate & System Requirements (2026)
Open →Optimize Rocket League & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get Rocket League running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — Rocket League
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — Rocket League (Crashes / won’t start) Dear Steam Support, I am requesting a refund for Rocket League, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: Rocket League - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2015-07-07. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About Rocket League
Highly competitive soccer game with rocket-cars is the most comprehensive way to describe this game. Technically a sequel to Psyonix’ previous game - Supersonic Acrobatic Rocket-Powered Battle-Cars; Rocket League successfully became a standalone sensation, that can be enjoyed by anyone. Easy to learn, hard to master game mechanics are perfect for the tight controls. Players are invited to maneuver the different fields within several game modes, from arcade to ranked game either 1v1, or in 2v2 and 3v3 teams. Using boosters will not only speed up the car but will allow the car to propel itself into the air. Rocket League provides several levels of customization, where not only the color of your car can be adjusted, but the colors and form of the booster flame, different hats, and little flags. Or players can pick a completely different car. Collaboration with different franchises brought not only original transport but some famous cars, including Batmobile or Delorian from Back to the Future.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the Rocket League FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.