League of Legends — System Requirements, FPS Estimate & Refund Help
2009 · Strategy, MOBA · Riot Games · ESRB Mature · Metacritic 85
Official PC requirements
Official system requirements for League of Legends are not yet indexed on GameFixPro. Check the publisher's store page for the authoritative Minimum / Recommended specs. Based on its release era and genre, our demand model places it at tier 1 (Very light (runs on integrated graphics)).
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from League of Legends's demand tier (tier 1, Very light (runs on integrated graphics)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 480 | 380 | 219 |
| RTX 4080 Super | 480 | 341 | 196 |
| RTX 4080 | 480 | 327 | 188 |
| RX 7900 XTX | 480 | 363 | 209 |
| RX 7900 XT | 480 | 341 | 196 |
| RTX 4070 Ti Super | 440 | 291 | 167 |
| RX 7800 XT | 440 | 291 | 167 |
| RTX 4070 Super | 414 | 274 | 157 |
| RTX 4070 | 388 | 256 | 148 |
| RX 7700 XT | 399 | 263 | 152 |
| RTX 3070 | 362 | 239 | 138 |
| RX 6800 XT | 435 | 287 | 165 |
| RTX 4060 Ti | 319 | 211 | 121 |
| RX 6700 XT | 388 | 256 | 148 |
| RTX 3060 | 292 | 193 | 111 |
| RX 6600 XT | 330 | 218 | 125 |
| RTX 2060 | 264 | 174 | 100 |
| GTX 1660 Super | 218 | 144 | 83 |
| RX 580 | 253 | 167 | 96 |
| GTX 1060 6GB | 207 | 136 | 79 |
| GTX 1650 | 165 | 109 | 63 |
| Intel Arc A770 | 335 | 221 | 127 |
| UHD 770 (integrated) | 67 | 44 | 26 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
Frequently asked questions
Common pre-launch questions about League of Legends, answered from official publisher and studio announcements (verified 2026-09-09). Configuration, fix and optimization guides are added after launch.
What are the system requirements for League of Legends?
Minimum: Dual-core / 2 GB RAM / GTX 660. Recommended (1080p/60, editorial estimate where official numbers are unpublished): Quad-core / 4 GB RAM / GTX 1050.
What is the best way to mod League of Legends?
Use None (Vanguard anti-cheat); get mods from —. Mods are single-player only — never in online modes.
How do I fix League of Legends crashing or not launching on PC?
Update GPU drivers, verify/repair game files, install community shader fixes where they exist, and disable overlays. See the Crash & Fix page.
How do I get better FPS in League of Legends?
Lower Shadows, Volumetrics and View Distance first; enable DLSS/FSR/XeSS; cap the framerate. See the Optimization page.
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Fix & refund help →Optimize League of Legends & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get League of Legends running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — League of Legends
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — League of Legends (Crashes / won’t start) Dear Steam Support, I am requesting a refund for League of Legends, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: League of Legends - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-09
Release & version notes
Official release date: 2009-10-27. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About League of Legends
Riot's genre-defining 5v5 MOBA with a rotating champion roster, lanes, and a massive competitive scene.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the League of Legends FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.