Sid Meier’s Civilization VI — System Requirements, FPS Estimate & Refund Help
2016 · Strategy, Simulation · Aspyr Media · ESRB Everyone 10+ · Metacritic 88

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 |
| Memory | Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater | Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: 1 GB & AMD 5570 or nVidia 450 | Graphics: 2GB & AMD 7970 or nVidia 770 or greater |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 12 GB available space | Storage: 12 GB available space |
| Item 8 | Sound Card: DirectX Compatible Sound Device | Sound Card: DirectX Compatible Sound Device |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Sid Meier’s Civilization VI's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
Similar games you may tune next
Cities: Skylines
2015 · Strategy, Simulation
Fix & refund help →RimWorld
2018 · Simulation, Strategy
Fix & refund help →Crusader Kings II
2012 · Strategy, Simulation
Fix & refund help →Black Desert Online
2014 · Adventure, Action
Fix & refund help →The Sims 4
2014 · Casual, Strategy
Fix & refund help →FTL: Faster Than Light
2012 · Strategy, Indie
Fix & refund help →Kingdom: Classic
2015 · Strategy, Indie
Fix & refund help →Surviving Mars
2018 · Strategy, Simulation
Fix & refund help →Optimize Sid Meier’s Civilization VI & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get Sid Meier’s Civilization VI running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — Sid Meier’s Civilization VI
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — Sid Meier’s Civilization VI (Crashes / won’t start) Dear Steam Support, I am requesting a refund for Sid Meier’s Civilization VI, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: Sid Meier’s Civilization VI - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2016-10-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About Sid Meier’s Civilization VI
The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.
A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the Sid Meier’s Civilization VI FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.