Beyond: Two Souls — System Requirements, FPS Estimate & Refund Help
2013 · Adventure, Action · Quantic Dream · ESRB Mature · Metacritic 73

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| Memory | OS: Windows 7 or later (64 bit) | OS: Windows 7 or later (64 bit) |
| Graphics | Processor: Intel Core i5-4430 @ 3.0 GHz or AMD FX-6300 @ 3.5 GHz | Processor: Intel Core i5-6600K @ 3.5GHz or AMD Ryzen 3 1300X @ 3.4GHz |
| Storage | Memory: 4 GB RAM | Memory: 8 GB RAM |
| DirectX | Graphics: Nvidia GeForce GTX 660 with 2GB VRAM or AMD Radeon HD 7870 with 2GB VRAM | Graphics: Nvidia GeForce GTX 970 with 4GB VRAM or AMD Radeon R9 390 with 4GB VRAM |
| Item 7 | DirectX: Version 11 | DirectX: Version 11 |
| Item 8 | Storage: 49 GB available space | Storage: 49 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Beyond: Two Souls's demand tier (tier 6, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 112 | 74 | 43 |
| RTX 4080 Super | 100 | 66 | 38 |
| RTX 4080 | 97 | 64 | 37 |
| RX 7900 XTX | 107 | 71 | 41 |
| RX 7900 XT | 100 | 66 | 38 |
| RTX 4070 Ti Super | 86 | 57 | 33 |
| RX 7800 XT | 86 | 57 | 33 |
| RTX 4070 Super | 81 | 53 | 31 |
| RTX 4070 | 76 | 50 | 29 |
| RX 7700 XT | 78 | 51 | 30 |
| RTX 3070 | 70 | 47 | 27 |
| RX 6800 XT | 85 | 56 | 32 |
| RTX 4060 Ti | 62 | 41 | 24 |
| RX 6700 XT | 76 | 50 | 29 |
| RTX 3060 | 57 | 37 | 22 |
| RX 6600 XT | 64 | 42 | 24 |
| RTX 2060 | 51 | 34 | 20 |
| GTX 1660 Super | 43 | 28 | 16 |
| RX 580 | 49 | 32 | 19 |
| GTX 1060 6GB | 40 | 27 | 15 |
| GTX 1650 | 32 | 21 | 12 |
| Intel Arc A770 | 65 | 43 | 25 |
| UHD 770 (integrated) | 13 | 9 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Fix & refund help →Optimize Beyond: Two Souls & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get Beyond: Two Souls running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — Beyond: Two Souls
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — Beyond: Two Souls (Crashes / won’t start) Dear Steam Support, I am requesting a refund for Beyond: Two Souls, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: Beyond: Two Souls - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2013-10-07. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About Beyond: Two Souls
This game is often called an "interactive film" - because the proportion between the given story and the possibilities to influence the story is indeed somewhat different than in most games. The game develops between three points in the biography of the girl Jodie Holmes. In these three points, we find ourselves repeatedly. And in general, we see 16 years of her life, from 8 to 24 years. Jodie from birth has a gift of communication with a disembodied being called Aiden. In this context, the Jodie-Aiden couple can capture people's consciousness, move objects, and even strangle people. At the same time, Jodie is periodically exposed to attacks of vague energies. Her parents are not her relatives, they give her to psychiatrists and refuse her. When the family of one of the psychiatrists perishes, Jodie, with the help of Ayden, establishes a connection with the deceased, she can let the living and the dead speak. The CIA is interested in Jodie's abilities and makes her become an agent. She then instructs her on several missions, but Jodie realises that she is being used for criminal activities - and refuses to cooperate with the CIA. CIA agents do not leave her alone, and she destroys them. The game has a lot of interpretations of what is happening in the world of the dead, different people use Jodi's forces in different ways. Jody herself also does not have a clear picture, she seeks and finds real parents, helps different people - but they rarely pay her the same.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the Beyond: Two Souls FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.