This War of Mine — System Requirements, FPS Estimate & Refund Help
2014 · Indie, Adventure, Simulation · 11 Bit Studios · ESRB Mature · Metacritic 83

Official PC requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows XP SP3 (32 bit) / Vista | OS: Windows 7/Windows 8 |
| Memory | Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz | Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz |
| Graphics | Memory: 2 GB RAM | Memory: 4 GB RAM |
| Storage | Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB | Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0 |
| DirectX | DirectX: Version 9.0c | DirectX: Version 9.0c |
| Item 7 | Sound Card: DirectX compatible | Sound Card: DirectX compatible |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from This War of Mine's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Fix & refund help →Optimize This War of Mine & build your refund case
Pick your GPU class and symptom for an ordered fix plan, then open the refund appeal generator for your platform. The fix plan and the appeal letter share one goal: get This War of Mine running — or get your money back.
Refund eligibility & appeal
Informational consumer reference — not legal advice.
My appeal package — This War of Mine
Refund window: under 2 hours played and within 14 days of purchase — no questions asked.
Appeal letter draft
Subject: Refund request — This War of Mine (Crashes / won’t start) Dear Steam Support, I am requesting a refund for This War of Mine, purchased on [purchase date]. The game is game crashes at launch or during play, which makes it unusable for me. Purchase details: - Game: This War of Mine - Platform: Steam - Purchase date: [date] - Playtime: 1 hour(s) - Issue: game crashes at launch or during play This is a genuine technical issue rather than a change of preference. I have included my system information and steps already tried. Please process a refund or offer an alternative resolution. Thank you, [Your name] [Account/order number]
Evidence checklist
- Receipt / order confirmation with date
- Screenshot or clip of the issue (error code, crash, FPS counter)
- System specs (CPU, GPU, RAM, OS, driver version)
- Steps already tried (driver update, file verify, reinstall)
- Server-status screenshot if the issue is online/matchmaking
Generated at GameFixPro · 2026-09-10
Release & version notes
Official release date: 2014-11-14. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFixPro summarizes the official release only and does not invent patch dates.
About This War of Mine
A small town surrounded by war. The usual order is irrevocably violated, you have to survive, but you are not a soldier and certainly not a superhero. The player controls a group of two to four civilians selected from twelve characters. The goal is simple - to survive the war. Later, new people can join the group. Characters need food, can get sick, freeze, die from wounds. Can run away with all the food stock. The day is different from the night in everything. During the day we equip the shelter, repair and produce weapons and tools - from what can be found. In the afternoon we communicate with neighbours, sometimes with benefit. At night we go out for prey. The night harbours us but also harbours looters, often they are armed. Winter brings cold and freezes water, requires more health and firewood. Decisions that have to be made often have a moral dimension - can one rob an unarmed person if this is a matter of life and death for someone from the group? As in life, events are seen as random and do not repeat from game to game. The same characters can behave very differently, and the siege can sometimes last twenty days, and sometimes eighty.
For the complete specification sheet and an expanded multi-GPU FPS comparison, explore Full specs & performance data on GameFigs.
Sources & attribution
- Game metadata (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFixPro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Refund verdicts summarize each platform's published policy (Steam, Epic, PlayStation, Xbox, Nintendo) and are not a guarantee of outcome.
How the This War of Mine FPS estimate and refund verdict are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The refund verdict compares your playtime and purchase date against the platform's published window (14 days / 2 hours on Steam and Epic; discretionary on PlayStation; 14-day capped on Xbox; no-refund policy on Nintendo eShop for downloaded software) and weighs technical defects more favourably than preference changes. All outputs are planning guides — verify in-game with the built-in benchmark when available, and confirm policy with the platform before acting.