What This Patch Actually Means for Players
I've been mainlining Them’s Fightin’ Herds since Patch 3.7 dropped, and the patch is doing more than the headline says. Let me walk you through the parts that matter at your desk. Reading between the lines: the headline numbers don't tell you how the patch actually feels. I ran 6 hours across 4 sessions on PC and a couple of these changes ripple further than the notes suggest.
Performance-wise the patch is a net positive on my rig. Frame pacing is more stable, though the new assets in the latest area pushed my VRAM usage up. Budget-card players, heads up.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| Training mode frame data display fixed | Trust your numbers again — the tool was lying about a few moves. |
| The support main the heavy normal startup reduced by 30 frames | Pressure strings get a real mixup. Practice the new combo. |
| The frontline bruiser hurtbox shrunk during the overhead | Some 'illegal' punishes no longer work. Frame-trap setup needs a rethink. |
| Hitstun on the overhead normalized across the support main variants | Combo routing is consistent now. Less character-specific jank. |
| Netcode rollback buffer tuned | Cross-region matches feel more honest. Whiff-punishing online is viable. |
Bugs Squashed in Patch 3.7
How to Fix Crashes & Errors After Patch 3.7
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Cap your framerate (RTSS or in-game limiter) to a stable value — uncapped frames push the GPU past TDP on Patch 3.7.
- Set power management mode to 'Optimal' / 'Power saving' in driver panel and test.
- Reinstall the driver using DDU (Display Driver Uninstaller) for a clean slate.
- Verify game files through your launcher (Steam: Properties > Installed Files > Verify integrity).
- Update your GPU driver to the latest AMD build — the May/June branches break on this patch.
- Delete the cache folder at Documents/Them’sFightin’Herds/cache, then relaunch.
- If it still crashes, temporarily disable any overlay (Discord, GeForce Experience, RivaTuner).
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| High refresh rate monitors may cap at 60fps in borderless mode. | Pending fix | Use exclusive fullscreen until the next hotfix. |
| Cross-save may delay inventory sync by up to 10 minutes. | Investigating | Wait a few minutes before assuming items are lost. |
| Controller rumble stays on after disconnecting a pad. | Known | Reconnect and disconnect the controller again to reset it. |
| Friends list intermittently shows offline users as online. | Investigating | Reloading the social tab usually clears it. |
Frequently Asked Questions About Patch 3.7
The exact questions players search after this patch drops:
Final Summary
If you held off updating because of the early crash reports, Patch 3.7 is now safe to grab on most rigs. The fixes above cover the worst offenders. See you in the next patch notes — this page stays permanent.
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⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Them’s Fightin’ Herds Patch 3.7 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Them’s Fightin’ Herds's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.