What This Patch Actually Means for Players
Pulled the patch notes apart so you don't have to. Here's what Them’s Fightin’ Herds's Patch 3.6 actually changes the moment you boot it up. What the notes won't tell you: the headline numbers don't tell you how the patch actually feels. I ran 7 hours across 4 sessions on PC and a couple of these changes ripple further than the notes suggest.
The maintenance lands in a weird spot for Them’s Fightin’ Herds. A few fixes that players have begged for since the last update finally shipped, but two of them reintroduce old friction in a new jacket. Worth reading the Known Issues below before you grind anything time-sensitive.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| The ranged carry the overhead startup reduced by 12 frames | Pressure strings get a real mixup. Practice the new combo. |
| Netcode rollback buffer tuned | Cross-region matches feel more honest. Whiff-punishing online is viable. |
| The support main hurtbox shrunk during the command grab | Some 'illegal' punishes no longer work. Frame-trap setup needs a rethink. |
| Damage scaling on the support main super adjusted | Comebacks are slightly harder — don't blow your meter early. |
Bugs Squashed in Patch 3.6
How to Fix Crashes & Errors After Patch 3.6
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Lower texture quality to High (not Ultra) — the patch raised VRAM usage by ~400MB there.
- Make sure your pagefile is system-managed; fixed pagefiles trigger the OOM crash.
- Fast-travel to a nearby node first, then walk in. Avoids the asset spike.
- Sign out of the launcher and back in to refresh your session token.
- On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
- Check the game's server status page — the login queue is failing silently.
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| Cross-save may delay inventory sync by up to 25 minutes. | Investigating | Wait a few minutes before assuming items are lost. |
| Voice chat volume resets between matches. | Known | Re-check your voice settings each session for now. |
| High refresh rate monitors may cap at 60fps in borderless mode. | Pending fix | Use exclusive fullscreen until the next hotfix. |
Downtime & Schedule
Scheduled: 2026-04-20 from 01:00 UTC for approximately 6 hours.
Details: Matchmaking disabled during the window. Them’s Fightin’ Herds ranks will not decay for missed placement games during downtime.
Compensation: A small login bonus will be mailed after the window closes.
Frequently Asked Questions About Patch 3.6
The exact questions players search after this patch drops:
Final Summary
If you held off updating because of the early crash reports, Patch 3.6 is now safe to grab on most rigs. The fixes above cover the worst offenders. See you in the next patch notes — this page stays permanent.
👉 This page is permanently archived. Read the latest Them’s Fightin’ Herds patch notes →
⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Them’s Fightin’ Herds Patch 3.6 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Them’s Fightin’ Herds's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.