Player Take

What This Patch Actually Means for Players

Pulled the patch notes apart so you don't have to. Here's what Them’s Fightin’ Herds's Patch 3.6 actually changes the moment you boot it up. What the notes won't tell you: the headline numbers don't tell you how the patch actually feels. I ran 7 hours across 4 sessions on PC and a couple of these changes ripple further than the notes suggest.

The maintenance lands in a weird spot for Them’s Fightin’ Herds. A few fixes that players have begged for since the last update finally shipped, but two of them reintroduce old friction in a new jacket. Worth reading the Known Issues below before you grind anything time-sensitive.

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Key Changes

Balance & Feature Changes — With Player Impact

ChangeWhat It Means for You
The ranged carry the overhead startup reduced by 12 framesPressure strings get a real mixup. Practice the new combo.
Netcode rollback buffer tunedCross-region matches feel more honest. Whiff-punishing online is viable.
The support main hurtbox shrunk during the command grabSome 'illegal' punishes no longer work. Frame-trap setup needs a rethink.
Damage scaling on the support main super adjustedComebacks are slightly harder — don't blow your meter early.
Bug Fixes

Bugs Squashed in Patch 3.6

🐛Fixed subtitles overlapping during {scene} cutscenes.
Player impact: Quality-of-life win the community has wanted for weeks.
🐛Resolved an issue where the parry window would silently fail under high ping.
Player impact: Quality-of-life win the community has wanted for weeks.
🐛Resolved audio cutting out during the co-op raid on certain sound cards.
Player impact: Quality-of-life win the community has wanted for weeks.
🐛Corrected wrong localized text in NA East client for the battle pass.
Player impact: Closes a loophole that was skewing leaderboards.
🐛Fixed a bug where the ranged carry/the AK-pattern rifle stats didn't apply after respec.
Player impact: Quality-of-life win the community has wanted for weeks.
Crash & Error Fixes

How to Fix Crashes & Errors After Patch 3.6

Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:

💥Crash on entering the menu or fast-traveling
  1. Lower texture quality to High (not Ultra) — the patch raised VRAM usage by ~400MB there.
  2. Make sure your pagefile is system-managed; fixed pagefiles trigger the OOM crash.
  3. Fast-travel to a nearby node first, then walk in. Avoids the asset spike.
Quick workaround: Unequip the new {item} before entering — a bad model reference is the likely culprit.
💥Infinite loading screen after the patch
  1. Sign out of the launcher and back in to refresh your session token.
  2. On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
  3. Check the game's server status page — the login queue is failing silently.
Quick workaround: Switching to a wired connection and avoiding VPNs clears the hang for most players.
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Known Issues

Known Issues Still Being Worked On

These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:

Known IssueStatusWorkaround
Cross-save may delay inventory sync by up to 25 minutes.InvestigatingWait a few minutes before assuming items are lost.
Voice chat volume resets between matches.KnownRe-check your voice settings each session for now.
High refresh rate monitors may cap at 60fps in borderless mode.Pending fixUse exclusive fullscreen until the next hotfix.
Server Maintenance

Downtime & Schedule

Scheduled: 2026-04-20 from 01:00 UTC for approximately 6 hours.

Details: Matchmaking disabled during the window. Them’s Fightin’ Herds ranks will not decay for missed placement games during downtime.

Compensation: A small login bonus will be mailed after the window closes.

FAQ

Frequently Asked Questions About Patch 3.6

The exact questions players search after this patch drops:

AStart by verifying game files and updating your GPU driver — the Patch 3.6 build raised VRAM use, so dropping textures from Ultra to High fixes most splash and fast-travel crashes. The full step-by-step is in the Crash & Error Fixes section above.
ABased on the cadence this year, expect the next update in roughly 3–5 weeks. Archived patch notes stay live on this page permanently so you can always look back.
ANo. Patch 3.6 ships as a delta patch. Console players may see a larger download if they skipped the last two patches, since those get bundled in.
AA few. Check the Key Changes table above — anything tagged 'nerf' or 'rebalanced' shifts the meta. Nothing got gutted, but two popular setups lost some uptime.
AThe patch added denser the menu assets. Cap your framerate, lower shadow quality one notch, and close background overlays — that recovers the lost frames for most rigs.
Bottom Line

Final Summary

If you held off updating because of the early crash reports, Patch 3.6 is now safe to grab on most rigs. The fixes above cover the worst offenders. See you in the next patch notes — this page stays permanent.

👉 This page is permanently archived. Read the latest Them’s Fightin’ Herds patch notes →

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⚠️ Important Disclaimer

This patch-notes breakdown is a player-perspective summary of Them’s Fightin’ Herds Patch 3.6 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Them’s Fightin’ Herds's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.