What This Patch Actually Means for Players
Logged about six hours on Days Gone since Patch 1.9 hit the servers. The patch notes read one way; the actual feel is another. Here's the gap. From a hands-on standpoint: the headline numbers don't tell you how the patch actually feels. I ran 9 hours across 2 sessions on PC and a couple of these changes ripple further than the notes suggest.
If you only read one section, make it the Key Changes. Two of those entries quietly reshape the action & adventure meta for Days Gone — not because the numbers are huge, but because they interact with last patch's tuning in a way the devs didn't flag.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| The parry window exploit patched | Speedrunners lose a skip; the intended route is the only one now. |
| HDR brightness clipping on the intro sequence fixed | No more blown-out highlights in that one cutscene. |
| The recon class companion AI no longer gets stuck on terrain | They actually keep up during traversal now. Small but huge QoL. |
| Quest the companion arc progression blocker fixed | If you were soft-locked, reload an earlier save and re-trigger. |
Bugs Squashed in Patch 1.9
How to Fix Crashes & Errors After Patch 1.9
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Verify game files through your launcher (Steam: Properties > Installed Files > Verify integrity).
- Update your GPU driver to the latest Intel build — the May/June branches break on this patch.
- Delete the cache folder at Documents/DaysGone/cache, then relaunch.
- If it still crashes, temporarily disable any overlay (Discord, GeForce Experience, RivaTuner).
- Sign out of the launcher and back in to refresh your session token.
- On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
- Check the game's server status page — the login queue is failing silently.
- Cap your framerate (RTSS or in-game limiter) to a stable value — uncapped frames push the GPU past TDP on Patch 1.9.
- Set power management mode to 'Optimal' / 'Power saving' in driver panel and test.
- Reinstall the driver using DDU (Display Driver Uninstaller) for a clean slate.
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| High refresh rate monitors may cap at 60fps in borderless mode. | Pending fix | Use exclusive fullscreen until the next hotfix. |
| HDR displays may clip whites in the the dungeon menu. | Being worked on | Lower HDR peak luminance to 1000 nits in the system menu. |
| Some players still see the old the vanguard hero/{weapon} stats until a full client restart. | Acknowledged | Restart the client after the patch downloads. |
Frequently Asked Questions About Patch 1.9
The exact questions players search after this patch drops:
Final Summary
Net positive for Days Gone players. A few rough edges remain (see Known Issues), but the core experience is more stable post-Patch 1.9. I'll keep this archived page updated if any hotfixes follow.
👉 This page is permanently archived. Read the latest Days Gone patch notes →
⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Days Gone Patch 1.9 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Days Gone's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.