What This Patch Actually Means for Players
Quick reality check on Paladins Patch 4.3: some fixes land clean, a couple reintroduce old pain. I'll flag both so you're not blindsided. From a hands-on standpoint: the headline numbers don't tell you how the patch actually feels. I ran 7 hours across 3 sessions on PC and a couple of these changes ripple further than the notes suggest.
Netcode feels more honest after Patch 4.3. I'm getting fewer 'how did that register?' moments, which is the boring but important win. The flashy balance changes get the clicks; the rollback fixes are why you'll actually stay.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| Reload time on the SMG reduced by 2s | Aggressive pushes get a real buff. Worth swapping your secondary if you held off before. |
| Hit registration on fast-moving targets improved | Tracking feels cleaner in chaos. Less 'I swear I hit him' moments. |
| The sidearm damage adjusted from 15 to 80 at range | Snipers who relied on the old TTK will need to relearn sightlines — the two-tap window is tighter now. |
Bugs Squashed in Patch 4.3
How to Fix Crashes & Errors After Patch 4.3
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Sign out of the launcher and back in to refresh your session token.
- On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
- Check the game's server status page — the login queue is failing silently.
- Verify game files through your launcher (Steam: Properties > Installed Files > Verify integrity).
- Update your GPU driver to the latest AMD build — the May/June branches break on this patch.
- Delete the cache folder at Documents/Paladins/cache, then relaunch.
- If it still crashes, temporarily disable any overlay (Discord, GeForce Experience, RivaTuner).
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| Controller rumble stays on after disconnecting a pad. | Known | Reconnect and disconnect the controller again to reset it. |
| High refresh rate monitors may cap at 60fps in borderless mode. | Pending fix | Use exclusive fullscreen until the next hotfix. |
| Voice chat volume resets between matches. | Known | Re-check your voice settings each session for now. |
| Some players still see the old the frontline bruiser/the AK-pattern rifle stats until a full client restart. | Acknowledged | Restart the client after the patch downloads. |
Downtime & Schedule
Scheduled: 2026-03-14 from 08:00 UTC for approximately 3 hours.
Details: Matchmaking disabled during the window. Paladins ranks will not decay for missed placement games during downtime.
Compensation: A small login bonus will be mailed after the window closes.
Frequently Asked Questions About Patch 4.3
The exact questions players search after this patch drops:
Final Summary
If you held off updating because of the early crash reports, Patch 4.3 is now safe to grab on most rigs. The fixes above cover the worst offenders. See you in the next patch notes — this page stays permanent.
👉 This page is permanently archived. Read the latest Paladins patch notes →
⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Paladins Patch 4.3 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Paladins's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.