What This Patch Actually Means for Players
I've been mainlining Ori and the Will of the Wisps since Patch 3.5 dropped, and the patch is doing more than the headline says. Let me walk you through the parts that matter at your desk. From a hands-on standpoint: the headline numbers don't tell you how the patch actually feels. I ran 5 hours across 2 sessions on PC and a couple of these changes ripple further than the notes suggest.
If you only read one section, make it the Key Changes. Two of those entries quietly reshape the roguelike & indie meta for Ori and the Will of the Wisps — not because the numbers are huge, but because they interact with last patch's tuning in a way the devs didn't flag.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| The vanguard hero unlock requirement lowered | Onboarding is less grindy. You see the fun stuff sooner. |
| Co-op desync when host leaves fixed | Friends can take over without the run imploding. |
| Frame drops in the end-game island on lower-spec hardware fixed | If you played on a laptop, this one's for you. |
| Save system reworked for run persistence | You can finally quit mid-run without losing progress. |
| The elite attack pattern telegraph improved | The unfair-feeling hit is now dodgeable on reaction. |
Bugs Squashed in Patch 3.5
How to Fix Crashes & Errors After Patch 3.5
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Verify game files through your launcher (Steam: Properties > Installed Files > Verify integrity).
- Update your GPU driver to the latest Intel build — the May/June branches break on this patch.
- Delete the cache folder at Documents/OriandtheWilloftheWisps/cache, then relaunch.
- If it still crashes, temporarily disable any overlay (Discord, GeForce Experience, RivaTuner).
- Lower texture quality to High (not Ultra) — the patch raised VRAM usage by ~600MB there.
- Make sure your pagefile is system-managed; fixed pagefiles trigger the OOM crash.
- Fast-travel to a nearby node first, then walk in. Avoids the asset spike.
- Sign out of the launcher and back in to refresh your session token.
- On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
- Check the game's server status page — the login queue is failing silently.
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| Voice chat volume resets between matches. | Known | Re-check your voice settings each session for now. |
| Controller rumble stays on after disconnecting a pad. | Known | Reconnect and disconnect the controller again to reset it. |
| Cross-save may delay inventory sync by up to 12 minutes. | Investigating | Wait a few minutes before assuming items are lost. |
Frequently Asked Questions About Patch 3.5
The exact questions players search after this patch drops:
Final Summary
Patch 3.5 is a solid, if unglamorous, update for Ori and the Will of the Wisps. The crash fixes alone justify the download; the balance tweaks will shake out over the next two weeks of play. Bookmark this page — it stays live as an archived reference even after the next patch drops.
👉 This page is permanently archived. Read the latest Ori and the Will of the Wisps patch notes →
⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Ori and the Will of the Wisps Patch 3.5 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Ori and the Will of the Wisps's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.