What This Patch Actually Means for Players
Patch 4.0 for Lies of P just went live and the community is split. I tested the changes across three sessions — here's the honest breakdown. What the notes won't tell you: the headline numbers don't tell you how the patch actually feels. I ran 8 hours across 2 sessions on PC and a couple of these changes ripple further than the notes suggest.
The patch lands in a weird spot for Lies of P. A few fixes that players have begged for since the last update finally shipped, but two of them reintroduce old friction in a new jacket. Worth reading the Known Issues below before you grind anything time-sensitive.
Balance & Feature Changes — With Player Impact
| Change | What It Means for You |
|---|---|
| Auto-save frequency increased in the dungeon | Less replaying after a crash. Still, manual save before bosses. |
| HDR brightness clipping on the intro sequence fixed | No more blown-out highlights in that one cutscene. |
| The skill tree exploit patched | Speedrunners lose a skip; the intended route is the only one now. |
Bugs Squashed in Patch 4.0
How to Fix Crashes & Errors After Patch 4.0
Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:
- Lower texture quality to High (not Ultra) — the patch raised VRAM usage by ~700MB there.
- Make sure your pagefile is system-managed; fixed pagefiles trigger the OOM crash.
- Fast-travel to a nearby node first, then walk in. Avoids the asset spike.
- Cap your framerate (RTSS or in-game limiter) to a stable value — uncapped frames push the GPU past TDP on Patch 4.0.
- Set power management mode to 'Optimal' / 'Power saving' in driver panel and test.
- Reinstall the driver using DDU (Display Driver Uninstaller) for a clean slate.
- Sign out of the launcher and back in to refresh your session token.
- On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
- Check the game's server status page — the login queue is failing silently.
Known Issues Still Being Worked On
These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:
| Known Issue | Status | Workaround |
|---|---|---|
| Some players still see the old the assault operator/{weapon} stats until a full client restart. | Acknowledged | Restart the client after the patch downloads. |
| High refresh rate monitors may cap at 60fps in borderless mode. | Pending fix | Use exclusive fullscreen until the next hotfix. |
| Controller rumble stays on after disconnecting a pad. | Known | Reconnect and disconnect the controller again to reset it. |
| Cross-save may delay inventory sync by up to 5 minutes. | Investigating | Wait a few minutes before assuming items are lost. |
Frequently Asked Questions About Patch 4.0
The exact questions players search after this patch drops:
Final Summary
Patch 4.0 is a solid, if unglamorous, update for Lies of P. The crash fixes alone justify the download; the balance tweaks will shake out over the next two weeks of play. Bookmark this page — it stays live as an archived reference even after the next patch drops.
👉 This page is permanently archived. Read the latest Lies of P patch notes →
⚠️ Important Disclaimer
This patch-notes breakdown is a player-perspective summary of Lies of P Patch 4.0 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Lies of P's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.