Player Take

What This Patch Actually Means for Players

I've been mainlining Hollow Knight since Patch 8.6 dropped, and the patch is doing more than the headline says. Let me walk you through the parts that matter at your desk. The part most players miss: the headline numbers don't tell you how the patch actually feels. I ran 9 hours across 4 sessions on PC and a couple of these changes ripple further than the notes suggest.

Performance-wise the patch is a net positive on my rig. Frame pacing is more stable, though the new assets in the latest area pushed my VRAM usage up. Budget-card players, heads up.

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Key Changes

Balance & Feature Changes — With Player Impact

ChangeWhat It Means for You
Save system reworked for run persistenceYou can finally quit mid-run without losing progress.
Co-op desync when host leaves fixedFriends can take over without the run imploding.
The boss attack pattern telegraph improvedThe unfair-feeling hit is now dodgeable on reaction.
Bug Fixes

Bugs Squashed in Patch 8.6

🐛Resolved an issue where keybindings reset after every restart.
Player impact: Closes a loophole that was skewing leaderboards.
🐛Resolved an issue where the skill tree would silently fail under high ping.
Player impact: Quality-of-life win the community has wanted for weeks.
🐛Resolved audio cutting out during the ranked queue on certain sound cards.
Player impact: Quality-of-life win the community has wanted for weeks.
🐛Fixed a memory spike that could cause a disconnect after long sessions.
Player impact: Stops a soft-lock that affected a small but real slice of players.
🐛Fixed a bug where the recon class/the sidearm stats didn't apply after respec.
Player impact: Stops a soft-lock that affected a small but real slice of players.
🐛Fixed a bug where the dropped loot tooltips showed the wrong stat values.
Player impact: Removes a recurring frustration for endgame players.
Crash & Error Fixes

How to Fix Crashes & Errors After Patch 8.6

Running into a crash after the patch? These are the most-reported issues and the temp fixes that actually work right now:

💥Crash on entering the hub or fast-traveling
  1. Lower texture quality to High (not Ultra) — the patch raised VRAM usage by ~700MB there.
  2. Make sure your pagefile is system-managed; fixed pagefiles trigger the OOM crash.
  3. Fast-travel to a nearby node first, then walk in. Avoids the asset spike.
Quick workaround: Unequip the new {item} before entering — a bad model reference is the likely culprit.
💥Infinite loading screen after the patch
  1. Sign out of the launcher and back in to refresh your session token.
  2. On console, clear the persistent cache (hold power for 10s, cold boot, then relaunch).
  3. Check the game's server status page — the login queue is failing silently.
Quick workaround: Switching to a wired connection and avoiding VPNs clears the hang for most players.
💥Game closes to desktop right after the splash screen on Patch 8.6
  1. Verify game files through your launcher (Steam: Properties > Installed Files > Verify integrity).
  2. Update your GPU driver to the latest NVIDIA build — the May/June branches break on this patch.
  3. Delete the cache folder at Documents/HollowKnight/cache, then relaunch.
  4. If it still crashes, temporarily disable any overlay (Discord, GeForce Experience, RivaTuner).
Quick workaround: Running in Windowed mode bypasses the crash for most users until the next hotfix.
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Known Issues

Known Issues Still Being Worked On

These problems are acknowledged but not yet fixed. Here's the status and a temp workaround for each:

Known IssueStatusWorkaround
HDR displays may clip whites in the {area} menu.Being worked onLower HDR peak luminance to 1000 nits in the system menu.
Friends list intermittently shows offline users as online.InvestigatingReloading the social tab usually clears it.
Controller rumble stays on after disconnecting a pad.KnownReconnect and disconnect the controller again to reset it.
High refresh rate monitors may cap at 60fps in borderless mode.Pending fixUse exclusive fullscreen until the next hotfix.
Server Maintenance

Downtime & Schedule

Scheduled: 2026-04-03 from 04:00 UTC for approximately 5 hours.

Details: Matchmaking disabled during the window. Hollow Knight ranks will not decay for missed placement games during downtime.

Compensation: A small login bonus will be mailed after the window closes.

FAQ

Frequently Asked Questions About Patch 8.6

The exact questions players search after this patch drops:

ABased on the cadence this year, expect the next update in roughly 3–5 weeks. Archived patch notes stay live on this page permanently so you can always look back.
AThe patch added denser the menu assets. Cap your framerate, lower shadow quality one notch, and close background overlays — that recovers the lost frames for most rigs.
AStart by verifying game files and updating your GPU driver — the Patch 8.6 build raised VRAM use, so dropping textures from Ultra to High fixes most splash and fast-travel crashes. The full step-by-step is in the Crash & Error Fixes section above.
AYes. Patch 8.6 is backward-compatible with saves from the previous version. Back up your save folder before booting up, just in case — the patch rewrites a few the parry window fields on first load.
ANo. Patch 8.6 ships as a delta patch. Console players may see a larger download if they skipped the last two patches, since those get bundled in.
Bottom Line

Final Summary

Patch 8.6 is a solid, if unglamorous, update for Hollow Knight. The crash fixes alone justify the download; the balance tweaks will shake out over the next two weeks of play. Bookmark this page — it stays live as an archived reference even after the next patch drops.

👉 This page is permanently archived. Read the latest Hollow Knight patch notes →

More Hollow Knight Patches

Other Hollow Knight Patch Notes

⚠️ Important Disclaimer

This patch-notes breakdown is a player-perspective summary of Hollow Knight Patch 8.6 for educational purposes only. GameFixPro is not affiliated with, endorsed by, or sponsored by Hollow Knight's developer or publisher. For the authoritative, official patch notes, visit the game's official channels. All trademarks belong to their respective owners. Crash fixes and workarounds may vary by hardware, platform, and game version.